Author Topic: Hi is there any chance of making mongo db integration for player save system ?  (Read 738 times)

rik

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Hi i want to know is there a chance of integrating mongo db database integration for player save and login.

it will be nice to see mongo db integration into the plugin, that way it will be optimized and scalable solution for many things.

ArenMook

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Nope, zero chance. I almost integrate 3rd party work into my own. The only exception I can think of was adding FreeType to NGUI -- and even that one was an issue once 64 bit Unity came out as there was no 64 bit OSX dylib. Furthermore I never integrate anything I don't use myself -- and TNet is a networking / serialization library. Database is not only out of its scope, but it's also highly a game-specific task. 99.99% of games don't need databases, and I doubt you do either unless you're making something like World of Warcraft.

rik

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i am not making a world of war craft but game i am working on have player score system instead of saving locally i want to save online.

so that player can login from different device and pull his unlocked weapons coins score etc.

LuffyGray

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Just get the mongoDB connector for .NET 2.0 and implement it yourself, the connector makes it easy and if you wait or get the beta for Unity 2017.1 you can change over to a 4.6 .NET and use the latest connector which again, easy stuff just add it to the assembly.