Hey guy I am noob with TNet and I'm trying to build a room that the player is the host:
TNLobbyClient lobby = GetComponent<TNLobbyClient>();
TNServerInstance
.Type type
= (lobby
is TNUdpLobbyClient
) ? TNServerInstance.Type.Udp : TNServerInstance.Type.Tcp;
TNServerInstance.serverName = "my server";
TNServerInstance.Start(6119, 6120, null, type, Tools.ResolveEndPoint("localhost", 5129));
But when I press start from editor the independent server shows me this log without stopping until I desconect.

Anybody knows if I am doing something wrong or that is a bug from the server?