Author Topic: Unlit Transparent Color Shader breaks down  (Read 341 times)

sebastian.mitea

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Unlit Transparent Color Shader breaks down
« on: August 31, 2017, 04:49:23 AM »
Hello,

I've encountered a strange problem and I don't know what is causing it and how to fix it. If I minimize the application at the start and enter in it again I receive a pink screen because all the atlases I have use a material with the Unlit Transparent Color Shader and for some reason the shader breaks down. It doesn't happen all the time, and most of the time when it happens i need to minimize the application and enter in it again multiple times. This happens on Android 7.0 and my Unity version is 5.6.1f1 also NGUI version is 3.9.8. I've already tried to update NGUI to the latest version but the problem is still there.

Any help will be most grateful.

ArenMook

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Re: Unlit Transparent Color Shader breaks down
« Reply #1 on: August 31, 2017, 10:28:53 AM »
Anything that relates to shaders breaking after minimizing the app would be a question to Unity. NGUI simply uses them, and it doesn't manage shaders/materials in any way.

sebastian.mitea

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Re: Unlit Transparent Color Shader breaks down
« Reply #2 on: August 31, 2017, 10:54:23 AM »
Ok, thank you.