Uhh, please reply properly instead of reporting the post and typing your response there.
Your response (hidden in report):
"I use Raycast,can you give alternative way how to get,store info about players hit"
Raycasting still works? TNManager.Instantiate simply creates a specified prefab on every client. As long as that prefab responds to your raycasts normally then it'll do so when instantiated via TNet, too. Again, take a few minutes to go through the tutorials and example scenes. It's not hard to get a basic networked FPS prototype up and running with TNet