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Tasharen Entertainment Forum
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TNet 3 Support
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How to use GameServer.onPlayerConnect
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Topic: How to use GameServer.onPlayerConnect (Read 4687 times)
Doomlazy
Newbie
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-Given: 5
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Posts: 28
How to use GameServer.onPlayerConnect
«
on:
January 19, 2018, 12:00:52 PM »
How do you use GameServer.onPlayerConnect ?
For example to print("player connected"); when a play connects to the game server.
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devomage
Sr. Member
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-Given: 7
-Receive: 67
Posts: 250
Re: How to use GameServer.onPlayerConnect
«
Reply #1 on:
January 19, 2018, 07:26:20 PM »
this is covered in the tutorials...
http://www.tasharen.com/forum/index.php?topic=13953.0
private
void
OnEnable
(
)
{
TNet
.
TNManager
.
onConnect
+=
OnConnect
;
}
private
void
OnDisable
(
)
{
TNet
.
TNManager
.
onConnect
-=
OnConnect
;
}
private
void
OnConnect
(
bool
success,
string
message
)
{
if
(
success
)
{
Debug
.
Log
(
"player connected"
)
;
}
}
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devomage
Sr. Member
Thank You
-Given: 7
-Receive: 67
Posts: 250
Re: How to use GameServer.onPlayerConnect
«
Reply #2 on:
January 19, 2018, 07:33:26 PM »
the above is for a client. if you indeed want to add code to TNGameServer.cs
-- inside Start() and Stop() add your listeners:
//start
onPlayerConnect
+=
MyMethod_OnPlayerConnect
;
//stop
onPlayerConnect
-=
MyMethod_OnPlayerConnect
;
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How to use GameServer.onPlayerConnect