Author Topic: TweenAnimation that follow a "curve" or key point at least  (Read 2219 times)

maxme

  • Guest
TweenAnimation that follow a "curve" or key point at least
« on: September 06, 2012, 04:17:33 AM »
Hi,

I would like to animate a NGUISprite, position must follow a simple curve, or at least a bunch of key points (with interpolation) between these, what the easiest method to do that ? Should I wrote a "TweenFollowKeyPoints" class ?

maxme

  • Guest
Re: TweenAnimation that follow a "curve" or key point at least
« Reply #1 on: September 06, 2012, 05:03:14 AM »
It seems the easiest way to do that is to use iTween + iTweenPathEditor