Author Topic: Event for Show & Hide Keyboard  (Read 16775 times)

PoN

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Re: Event for Show & Hide Keyboard
« Reply #15 on: May 05, 2014, 02:38:53 AM »
i have same bug, if i press Hide keyboard button , then i try to tap on input field for invoke keyboard but nothing happens, that means if i have closed keyboard, i can't invoke(open) keyboard by tap on inputfield, need to reopen (disable/enable) GameObject with UIInput.
Worked on Doc&DogAge Of Fury 3D. Actually working on WarMach.

ArenMook

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Re: Event for Show & Hide Keyboard
« Reply #16 on: May 05, 2014, 11:21:21 PM »
I've added the active check to the current version of NGUI, so you will see it in the next update.

Daigoro Takeuchi

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Re: Event for Show & Hide Keyboard
« Reply #17 on: October 05, 2015, 11:22:06 PM »
We are using UIInput script in NGUI 3.9.0 to allow our user to type in our iOS app.
Is there a way to know if the user chose to Hide the keyboard(using the button at the bottom right of the digital keyboard) or chose to press the Done button?

ArenMook

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Re: Event for Show & Hide Keyboard
« Reply #18 on: October 07, 2015, 08:21:45 PM »
One should call submit, the other simply close the keyboard. If there is no distinction on iOS, then it would be a question for Unity as there is certainly a distinction on Android.