This does not seem to work with a ping pong rotation. If the object is on the backside of the transition, the Pong if you will, the reset only takes to back to the end point of ping.
Example:
Object activated to go to 0,0,90 and then ping pong back to 0,0,0,
If you deactivate the tween on the way back from 0,0,90, when you reactivate the the tween, the object starts its rotation from 0,0,90.
How do you get it to always start from 0,0,0.
I have tried - Reset(), PlayForward, etc.