I need to change "pixel by pixel" in texture for changing colors by mask(another texture) and output(draw) result to UITexture.
You are right, i do not need SlicedSprite. Now a have another complication - when looping the texture "pixel by pixel" and change it color to needed, it seems that result is saved to assest directory and when i push play button - program started with already modified texture ))) Sorry for stupid question and english and answer please - haw i must menage textures(UITexture) correct?
Here is how i set modified texture: pat1.mainTexture = texMosaic;