Hey,
So I've been pulling my hair out trying to get a particular layout working in a UI. On the face of it it didn't seem that complicated, and while I can get each of the individual concepts to work (like anchoring, stretching, and offsetting) it seems that whenever I try to bring them together into a single layout it falls over and Widgets start going mental in scale or position.
I have looked through tutorials and Googled the hell out of the forums but I can't get it nailed. Can anyone give pointers as to what my strategy should be?
Here's what I'm trying to achieve (simplified)...

Inherited sizes are marked in brackets.
Some notes:
- I don't mind if it uses one UIPanel or five, as long as I can turn the different sections on and off independently (using SetActive I guess)
- I am not using a UIRoot - I am using a UIOrthoCamera instead as the game is 2D.
- My border/fill sprites will all stretch and tile and slice as you'd expect, so I don't need advice with that side of things for now.
- I have tried out using Cameras, Panels (clipped and unclipped) and Widgets as 'containers' in the UIAnchor and UIStretch components, but to no avail.
- I understand that Widgets can't be nested, but I have tried several other means of getting dimensions passed down a hierarchy with no luck.
Help please!!!!

Thanks,
Tom