Author Topic: Porting iOS 2D game - Hierarchical stack of screens (UINavigationController)  (Read 1875 times)


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Hello everybody,

I'm porting iOS 2D game with rich native UI to Unity engine now. We decided to use NGUI for UI coding.

Does someone have close experience?

And more specific - we have set of screens which we can navigate. All together they make hierarchical structure which is managed by UINavigationController with some screen which are shown modal to others. Screens change with slide animation.

What approach should I use in Unity/NGUI development? Several Panels on the one scene which we show and hide? Please share if you have decided similar task.
Are there any tutorials/samples of porting iOS apps to Unity/NGUI?