Hi!
We are having an instance where our draggable panels are not clipping properly when we build the game out to a mobile device (iOS or Android) or to the Unity Web Player. However, the clipping does work properly within the editor.
We have made sure that all shaders related to the clipping GUI is included in the Resource folder.
In the past we had issues with the Depth Shader not exporting (which caused the game to crash on devices since it was trying to reference the shader) as well. So, we think it is related to the shaders not exporting when the build is created during the export process. However, the game does not crash on this so we're not sure if the shader is actually getting exported or not.
Any help on this would be greatly appreciated! Thanks!