Welcome,
Guest
. Please
login
or
register
.
May 10, 2026, 11:35:40 PM
Home
Help
Search
Login
Register
Tasharen Entertainment Forum
»
Support
»
NGUI 3 Support
»
NGUI + FingerGestres
« previous
next »
Print
Pages: [
1
]
Author
Topic: NGUI + FingerGestres (Read 8881 times)
hvilela
Guest
NGUI + FingerGestres
«
on:
October 14, 2012, 05:31:26 AM »
I'm trying to integrate NGUI and FingerGestures and to do this I have to know when an action is performed outside an NGUI element.
At the moment I'm checking if UICamera.hoveredObject is not null. It works fine for mouse inputs, but not for touches.
There's any "no-extra-raycast" solution for this?
Logged
ArenMook
Administrator
Hero Member
Thank You
-Given: 337
-Receive: 1171
Posts: 22,128
Toronto, Canada
Re: NGUI + FingerGestres
«
Reply #1 on:
October 14, 2012, 05:58:24 AM »
I know people have used FingerGestures successfully with NGUI since back in January, so I will let them answer.
Logged
hvilela
Guest
Re: NGUI + FingerGestres
«
Reply #2 on:
October 14, 2012, 11:19:39 AM »
Are you there, people?
Logged
ArenMook
Administrator
Hero Member
Thank You
-Given: 337
-Receive: 1171
Posts: 22,128
Toronto, Canada
Re: NGUI + FingerGestres
«
Reply #3 on:
October 14, 2012, 02:37:51 PM »
Sunday may not be the best time to ask
-- Check back tomorrow when others will be at work.
Logged
ddfire
Newbie
Thank You
-Given: 0
-Receive: 0
Posts: 32
Re: NGUI + FingerGestres
«
Reply #4 on:
April 20, 2013, 08:53:30 AM »
hey any news?
Logged
Nicki
Global Moderator
Hero Member
Thank You
-Given: 33
-Receive: 141
Posts: 1,768
Re: NGUI + FingerGestres
«
Reply #5 on:
April 21, 2013, 06:34:17 AM »
I haven't used fingergestures myself, but I'm considering it for a new project, so if someone with some experience had something to share, that would be great.
Logged
SketchWork
Newbie
Thank You
-Given: 1
-Receive: 0
Posts: 44
Re: NGUI + FingerGestres
«
Reply #6 on:
April 21, 2013, 07:22:53 AM »
We successfully use NGUI and FingerGuestures on numerous projects and they work perfectly together. Make sure you are running the latest versions of both as some earlier versions clashed in some areas.
The easiest way is to:
1) make sure you have the FG prefab in the root of your scene.
2) drop on a FG guesture component for the particular guesture you are wanting to capture.
3) assign the event to the script you are wanting to send the messages to and you are done.
Logged
ddfire
Newbie
Thank You
-Given: 0
-Receive: 0
Posts: 32
Re: NGUI + FingerGestres
«
Reply #7 on:
April 27, 2013, 08:27:13 PM »
i have a tap detector on an object but if the user move the camera, the gui (made with ngui) ends over the object and if the user tap the gui the ray hits both the button and the object... how i solve this?
Thanks
Logged
Print
Pages: [
1
]
« previous
next »
Tasharen Entertainment Forum
»
Support
»
NGUI 3 Support
»
NGUI + FingerGestres