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Failed to wait on a semaphore (errno:15)
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Topic: Failed to wait on a semaphore (errno:15) (Read 4913 times)
Derell Nar
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Failed to wait on a semaphore (errno:15)
«
on:
December 05, 2012, 08:58:14 AM »
I've been getting this error for 2 days now...
I have finally figured out what the issue was...!!
In my UI I had this structure
UIRoot
-->Camera
---->Panel1
------>Anchor
-------->Panel2
And I change the ClipRange of Pnael2.
This caused the Game to crash with a "Failed to wait on a semaphore (errno:15)" error if you run the game on iOS with the Unity setting "Fast but no Exceptions"
Here is the Log with the Unity Setting "Safe but Slow":
NullReferenceException
at UIPanel.UpdateDrawcalls () [0x00000] in <filename unknown>:0
at UIPanel.LateUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException
at UIPanel.UpdateDrawcalls () [0x00000] in <filename unknown>:0
at UIPanel.set_clipRange (Vector4 value) [0x00000] in <filename unknown>:0
at
MyCodeToChangeClipRange.Update
() [0x00000] in <filename unknown>:0
(Filename: Line: -1)
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ArenMook
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Re: Failed to wait on a semaphore (errno:15)
«
Reply #1 on:
December 05, 2012, 06:19:40 PM »
Unfortunately that's some issue deep in Unity and I don't know what causes it, since there is no way to debug it. My suggestion is -- don't turn on any kind of code stripping.
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ronronmx
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Re: Failed to wait on a semaphore (errno:15)
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Reply #2 on:
April 11, 2013, 03:53:19 AM »
Aren, I have a similar error except mine doesn't crash the game or anything:
Failed to post to a semaphore (errno:15)
Could this be related to NGUI? I never saw this error before I started using NGUI.
Thanks,
Stephane
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ArenMook
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Re: Failed to wait on a semaphore (errno:15)
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Reply #3 on:
April 11, 2013, 10:49:10 AM »
No idea, I've never encountered it.
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Failed to wait on a semaphore (errno:15)