As I've said earlier, I've also built a simple scene connecting to the TNetServer.exe. It works when I play the scene on the same computer as this .exe is running, it is responding.
However, when I play the scene from an Android, it doesn't work...
Let me specify what i'm doing :
TNetServer.exe is running on my computer.
My scene has gameobject with a TNManager script, land my LogMenu script :
"using UnityEngine;
using System.Collections;
public class LogMenu : MonoBehaviour {
public string mTestAddress = "IP Address of computer";
void OnGUI(){
if(GUI.Button(new Rect(40, 120, 120, 40), "Join")){
TNManager.Connect(mTestAddress);
}"
Of course, IP Address of computer IS the IP Address of the computer running the TNetServer.exe (just don't communicate it here ^^' )
And that's it! I build this on my Android device, and when I click the Join button, nothing happens (whereas the TNetServer.exe is responding when I play the scene in the Unity Editor).