Hey there,
i bought nGUI recently and fooled a little bit around in a new test scene. Now i want to built the GUI in my existing iPhone-project.
I have to cameras (a Main Camera and Parallax Camera for the Scrolling-Effect) with both a size of 3.2 (in order to make my other Sprites pixel-perfect).
Now i just made another Layer called GUI for the UICamera when i made a "New UI" via the nGUI-Menu. The size of the camera is 1, which looked fine to me at first, but then i started making my Interace-Objects.
First i made an TextureAtlas with all the .PSD Files.
(At this point i have to say: i really like the workflow of nGUI! I didn't have to look in the documentation and figured the most functions out by the nice structure of this plugin. That is great!)
And then i'll start adding the stuff i need, and now i got some problems with the Size and i can't handle it properly:
So here is my UIRoot-Object with the Anchor, the Panel, and an UISprite in the Scene and Game-View:

As you see, in the Game-View it's looking how i want it, but nGUI works the other way

It's about the Scene-View, and so i get this, when i play it:

I don't know which settings to manipulate and would be very grateful for some help, because i really really like the workflow of that plugin and want to work properly with it.