Author Topic: Dynamic font support for NGUI  (Read 127163 times)

hexart

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Re: Dynamic font support for NGUI
« Reply #120 on: March 09, 2013, 07:08:48 AM »
Hmm, I have 2.3.4 and it works fine for me. I'll make a package for it a little later and put here.
How about prepared for NGUI 2.3.6?

jeldrez

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Re: Dynamic font support for NGUI
« Reply #121 on: March 09, 2013, 08:29:36 AM »
This package's addition is one of two important modifications that will be hitting the Pro version of NGUI in a short while. I am very hesitant about both, so I will most likely keep them Pro-only for a few weeks until I make sure that there are no adverse side-effects (the other feature is the potential fix for the Z vs depth distinction, in case you're curious).
That sounds like a really good features and fixes. This are in the 2.3.6 Pro version?

ArenMook

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Re: Dynamic font support for NGUI
« Reply #122 on: March 09, 2013, 11:59:01 AM »
No. 2.3.6 is out already. Those will be in a coming version

jarjin

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Re: Dynamic font support for NGUI
« Reply #123 on: March 11, 2013, 09:20:06 PM »

jarjin

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Re: Dynamic font support for NGUI
« Reply #124 on: March 13, 2013, 06:32:01 AM »
Can anyone pack a full dynamic font package for NGUI2.3.6 & Unity4.0.1?

Nicki

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Re: Dynamic font support for NGUI
« Reply #125 on: March 13, 2013, 06:43:32 AM »
Sorry, I haven't had time to take a look at it yet. I hope to do it this week or at least this weekend.

Heart of the Swarm sorta took all my time. ;D

jeldrez

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Re: Dynamic font support for NGUI
« Reply #126 on: March 15, 2013, 09:48:00 AM »
There's a way to add glow on a Dynamic Font?
Because in a texture font, you just add it to the texture, but here?

Nicki

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Re: Dynamic font support for NGUI
« Reply #127 on: March 15, 2013, 10:24:33 AM »
You would have to do it in the shader then.

GaVaR

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Re: Dynamic font support for NGUI
« Reply #128 on: March 15, 2013, 09:49:20 PM »
You would have to do it in the shader then.

you can use UILabel option Effect -> "outline" to add glow to your dynamic font

Nicki

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Re: Dynamic font support for NGUI
« Reply #129 on: March 16, 2013, 07:40:21 AM »
That's less of a glow and more of an.. outline. :)

If you want a proper glow in a photoshop sense, then it should have an alpha dropoff and that can't be done with the existing UILabel effects. You can add that in your own shader if you want it though.

jeldrez

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Re: Dynamic font support for NGUI
« Reply #130 on: March 18, 2013, 07:34:26 AM »
You can add that in your own shader if you want it though.
That should be the material I'm using for the Dynamic Font? or the the texture or material inside TTF?

Nicki

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Re: Dynamic font support for NGUI
« Reply #131 on: March 18, 2013, 07:39:21 AM »
The material you use for the dynamic font. It has a shader attached - you would have to mess with your own in there.

jeldrez

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Re: Dynamic font support for NGUI
« Reply #132 on: March 18, 2013, 08:00:26 AM »
Ok, thanks!
I'm going to tell to the technical artist.

pahe

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Re: Dynamic font support for NGUI
« Reply #133 on: March 19, 2013, 06:32:06 AM »
No. 2.3.6 is out already. Those will be in a coming version

Any estimation about when dynamic font will be in, Aren? We think about changing all uilabels to textmeshes for dynamic fonts, but hope that we could avoid it.

ArenMook

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Re: Dynamic font support for NGUI
« Reply #134 on: March 19, 2013, 07:19:07 AM »
After GDC. I am crazy busy right now -- have two talks to prepare for among other things.