I have an object (UISlicedSprite) that will be receiving drop events from a DragDropItem. It has a DragDropSurface script and I am trying to augment the script to also play any Tweens on the same object. To do this I created a "OnHover" function, but this function only gets called when the object is being hovered without a mouse down (that came from a different collider).
Is there a way to get the effect I want? What callbacks should I be using instead?
Thanks!