Author Topic: Best practice: Unique GUI scene, or prefab?  (Read 3349 times)

AeornFlippout

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Best practice: Unique GUI scene, or prefab?
« on: January 31, 2013, 12:24:38 PM »
Hey all, I'm getting started with NGUI, and was wondering about the best way to setup our project. I couldn't find a definitive answer in the docs or on this forum, so here goes:

We have a game with a single "main" scene.

Do people typically:

1. Setup a separate scene for NGUI objects, and load this scene additively at launch
or
2. Put the NGUI objects right in your "main" scene, perhaps spawning from a prefab?

What are the benefits of each? And for the people who use #2, what's your typical iteration workflow?

We are a team of two, so we'd also like to avoid contention for access to the main scene as well.

Thanks!

ArenMook

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AeornFlippout

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Re: Best practice: Unique GUI scene, or prefab?
« Reply #2 on: February 01, 2013, 08:13:18 AM »
Thanks for the quick reply!
I had actually just read that thread before writing this, but with a closer look I think it did answer my question after all.