Author Topic: Crash when starting standalone tcp server  (Read 1967 times)

klept

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Crash when starting standalone tcp server
« on: February 21, 2013, 05:41:30 PM »
Hey! I can't start a simple standalone tcp server, it says I must supply an udp port different than 0, the gameserver's start method lets you start it by only supplying the tcp port. Is this intended?
  1. Unhandled Exception: System.InvalidOperationException: You must specify a non-ze
  2. ro port to UdpProtocol.Start() before you can receive data.

I want to use TCP, not UDP!

thank you!

ArenMook

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Re: Crash when starting standalone tcp server
« Reply #1 on: February 21, 2013, 09:24:09 PM »
Edit: I see what you mean. Add a zero check to GameServer's line 281:
  1. // Process datagrams first
  2. while (mUdp.listeningPort != 0 && mUdp.ReceivePacket(out buffer, out ip))
« Last Edit: February 21, 2013, 09:28:17 PM by ArenMook »