Author Topic: TNUdpLobbyClient requesting a server list even after connected  (Read 2804 times)

andrew

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Is this an appropriate change to TNUdpLobbyClient.cs to prevent it from continually requesting a server list from the lobby server even after the client is connected to a server?

  1.         else if ( !TNManager.isConnected && ( mNextSend < time ) && ( mUdp != null ) )
  2.         {
  3.                 // Send out the update request
  4.                 mNextSend = time + 3000;
  5.                 mUdp.Send(mRequest, mRemoteAddress);
  6.  
  7.                 // Clean up old servers
  8.                 knownServers.Cleanup(time);
  9.         }
  10.  
  11.  

ArenMook

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Re: TNUdpLobbyClient requesting a server list even after connected
« Reply #1 on: March 05, 2013, 12:20:52 PM »
I suggest disabling the TNUdpLobbyClient when you don't need it.