I have sprites that need to be "crushed" at run time. I do this by setting the sprite in the center of the panel holding it with hard clip and reducing the clipping range x size over time. This was working yesterday but today something happened and the sprites are no longer clipped even though the clip panel x size is correctly being reduced. I reverted to my project from yesterday and the issue still persists.
Some extra information. Each sprite is the only object inside of its clip panel and there are no panels above the clipping panel. If I change the clipping size in the editor when the project is not running the sprite are correctly clipped. At run time they are not clipped.
I've tried reverting to versions that I know were working. I've tried restarting Unity, MonoDevelop, and my computer. Nothing is fixing the issue.
Any ideas of what the is going on? I'm at a loss.