Hello there,
I'm using drag and drop items in my scene with a UIRoot that is set to FixedSize. The issue I encounter is that the items are not displayed at the mouse position (they appear to move slower than mouse when the actual screen resolution is lesser than the manual height of UIRoot), but when dropping it, it's correct : it uses the mouse position and not the displayed position (the lastHit of UICamera is correct).
It behaves as if it did not use the manuel height from the UIRoot but I don't know how to fix this: should I make another DragDropItem class that update the DragDropItem position using some ratio from UIRoot, or anything else ?
I haven't seen anything on the forum regarding my specific issue, but if there's one, feel free to post a link ! Thanks for anyone that can help me fix this and happy GDC to ArenMook !
FredericRP.