Author Topic: Support for Bluetooth connected devices?  (Read 7209 times)

gamesonytablet

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Support for Bluetooth connected devices?
« on: April 04, 2013, 06:15:08 AM »
Hi,

Is there any way to support a network game with Bluetooth connected devices using TNet? Imagine trying to connect two iPhones (Apple has GameKit framework with GKSession class to support this).
If not, any plans in the future?

I just want my users to be able to connect quite simply, without having to connect through a server, especially when creating gameplay based on iPhone accelerometer, and the players actually next each other with their iPhones connected by Bluetooth (like a pitcher and batter game).

gamesonytablet

ArenMook

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Re: Support for Bluetooth connected devices?
« Reply #1 on: April 04, 2013, 07:54:10 AM »
Yup, it's on the roadmap. I want this feature myself for my upcoming game, so it's a sure sign that I'll add it at some point.

gamesonytablet

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Re: Support for Bluetooth connected devices?
« Reply #2 on: April 05, 2013, 10:06:53 AM »
 ::) Great! I'm up and ready for when this functionality will be released.

gamesonytablet

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Re: Support for Bluetooth connected devices?
« Reply #3 on: April 08, 2013, 10:16:59 AM »
Hi, I spread the news on my developer blog, and got 70+ PV today, including lots of RT on Twitter. Seems people are interested in Bluetooth in Japan. ::)

Just wanted to let you know that I got responses like:
  • Bluetooth Gamepad connection would be interesting as well
  • There are other interesting Bluetooth gadgets which would add lots of value

Specifically, the other gadgets including devices that press camera buttons, or SensorTag which supports sensors for many usages.

I know I'm getting a bit off the topic, but you could check the videos in the link below, if you consider cool Bluetooth gadget connection thru TNet in the future.
http://www.ti.com/ww/en/wireless_connectivity/sensortag/index.shtml?INTC=SensorTag&HQS=sensortag-bt1

SketchWork

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Re: Support for Bluetooth connected devices?
« Reply #4 on: April 14, 2013, 04:08:52 PM »
I'm really interested in Bluetooth connectivity too for use on iOS and Android  :)

mohydine

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Re: Support for Bluetooth connected devices?
« Reply #5 on: September 20, 2013, 04:51:53 PM »
Hi Arenmook,

Is bluetooth supported now?

Stephane

ArenMook

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Re: Support for Bluetooth connected devices?
« Reply #6 on: September 21, 2013, 07:08:39 AM »
TNet dev month is October, as I've mentioned before. September is all GUI-centric. So no, not yet.

SketchWork

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Re: Support for Bluetooth connected devices?
« Reply #7 on: October 18, 2013, 08:39:02 AM »
Hi,

Hows TNet Dev October going?  Is Bluetooth still planned?

Thanks.

ArenMook

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Re: Support for Bluetooth connected devices?
« Reply #8 on: October 18, 2013, 04:13:57 PM »
Yes bluetooth is still on the map, and no I haven't done it yet. October is still turning out to be stupidly busy. Between the work on the Unity's UI system, NGUI 3, getting married, and some other stuff going on, I haven't had a chance to do much at all.

danreid70

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Re: Support for Bluetooth connected devices?
« Reply #9 on: October 18, 2013, 05:13:15 PM »
Congratulations on getting married!

ArenMook

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Re: Support for Bluetooth connected devices?
« Reply #10 on: October 18, 2013, 07:00:58 PM »
:)

pyscho2day

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Re: Support for Bluetooth connected devices?
« Reply #11 on: October 18, 2013, 08:34:21 PM »
Congrats to you Michael!

bitcrusher

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Re: Support for Bluetooth connected devices?
« Reply #12 on: October 19, 2013, 04:20:14 AM »
Congrats :D 

SketchWork

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Re: Support for Bluetooth connected devices?
« Reply #13 on: January 30, 2014, 06:46:04 AM »
Hi there,

Just wondering how the Bluetooth update is going?

Many thanks,

Justin

ArenMook

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Re: Support for Bluetooth connected devices?
« Reply #14 on: January 30, 2014, 05:04:30 PM »
No news yet. I'm only delving back into game dev as of about 10 days ago.