Thanks for the reply Cripple. My c# skills aren't great, I've been developing in Unity script...
So that being said maybe I'm missing something easy, but I get a slew of errors when I just change the line to:
var inst = (Transform)TNManager.Create(this.prefab, pos, rot);
or this:
var inst = TNManager.Create(this.prefab, pos, rot);
The "this.prefab" is a cached transform for the prefab that will spawn and it doesn't seem like it would be trivial
to change the way it works. Maybe I could change TNManager.Create to expect a transform? I'm going to look into that.
Let me know if I'm missing something