Hm, I think you don't get my "problem"

I didn't made a second UI, i just try to explain my steps of procedures so you guys can reproduce it (in your mind).
The UI existed all the time.
I made some pics, maybe it's clearer to understand that why what I want to accomplish.
Here is my Hierarchy:

The UI Root Object and all it's children are on the GUILAYER.
All the Other object have different Layers (most of them DEFAULT).
In the GameObject PLATTFORM 4 there is this Childobject:

In the Scene/Game it looks like this:

And here is the Inspector for the Labek-Object:

As you see i set it also to the Layer DEFAULT.
And the way I did that I already explained above:
- selected the Panel from the UI in the WidgetTool
- created a new Label as a child of the Panel
- dragged it out and put it as a child of the WoodenSign-Object, changed also its layer from GUILAYER to Default
The thing is, it is working but I am not sure if there won't be any future problems with that regarding...i don't know, the fonts, the whole UI-setup etc.
I'm just curious i couldn't do that with the Components itself as I mentioned before:
Created an Empty Gameobject and put the UILabel-Comp:

Edited the Text-Box, but it isn't displayed at all, neither the Scene nor the Game-View:
