The is there an effective, performance optimized method of changing color tint and alpha setting of all the sprites that share the same atlas and texture at the same time?
I may have several hundred sprites that I would need to affect and looping over a sprite array does not seem effective--especially during frame Update where the value changes over time.
With regular Unity, I'm able to get a reference to the Material and the set the material's ".color.a" value at runtime.
Is there something similar for NGUI?