Author Topic: Pixel perfect pixels that don't bleed  (Read 17764 times)

ArenMook

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Re: Pixel perfect pixels that don't bleed
« Reply #15 on: May 23, 2012, 10:36:39 PM »
Select the texture used by the atlas, choose "Override for iOS/Android", and make sure it's set to truecolor there.

ENAY

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Re: Pixel perfect pixels that don't bleed
« Reply #16 on: May 23, 2012, 10:50:58 PM »
Ok I did that for both the atlases and it didn't make any difference. Whilst Unity is compiling I can see the Game window temporarily go all low detail (exactly the same view from the ipad) before it goes into XCode.

I also check the scene settings and made sure everything was high and Full size textures were on.

ArenMook

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Re: Pixel perfect pixels that don't bleed
« Reply #17 on: May 23, 2012, 10:52:52 PM »
If the game window goes into low detail, it suggests that the quality setting is actually set to fastest or something else that downgrades the texture resolution for mobile devices. But you say you checked it... Just make sure it's also the case for mobile targets.

Bed time for me though, so good luck!

ENAY

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Re: Pixel perfect pixels that don't bleed
« Reply #18 on: May 23, 2012, 10:56:01 PM »
Many MANY thanks for all the help man, I will keep looking :)

ENAY

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Re: Pixel perfect pixels that don't bleed
« Reply #19 on: May 24, 2012, 12:23:57 AM »
Finally cracked it! A fault of Unity maybe but the settings were always set to fastest, even though it was highlighted as best quality. In the end what I did was simply delete all the other settings except the highest quality and now it works perfectly. Pretty much every issue I had with gfx has now gone as if by magic. Again thanks for the help guys :) ;D