Thank you for your response. I have my texture created via PackTextures (which also got me sprite coordinates), and I see how I can add sprites to an atlas, but what's the proper way to assign a texture to a newly created UIAtlas? I've tried setting atlas.spriteMaterial.mainTexture, but that didn't seem to work. Do I need to create a material and a shader first?
What's the right way to get my new texture assigned to an atlas?