Author Topic: Possible Atlas Maker Bug  (Read 5854 times)

PixelEnvision

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Possible Atlas Maker Bug
« on: May 26, 2012, 07:24:24 AM »
Since I'm working with a project, I don't have all the details or steps to reproduce yet but still wanted to check in... Basically, when working with atlas maker it's corrupting the texture.

I have a 1024x1024 texture atlas which is almost full. When I add a new image to that atlas, instead of going to 1024x2048 it stays at 1024x1024 and all the current textures in it get's corrupted.

Corrupted means all textures showing 1/4 of lover left corner.

I've tried creating a whole new atlas with those images but the result is the same.

For now I've switched to texture packer which luckily I had a license. Btw, TP integration of NGUI is working perfectly. :)

That is Unity 3.5.2 on Win using NGUI 2.0.7c
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ArenMook

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Re: Possible Atlas Maker Bug
« Reply #1 on: May 26, 2012, 11:17:43 AM »
This can happen if the limit on textures happens to be 1024 according to quality settings and/or platform settings (iOS/android with GLES 1.1 emulation).

PixelEnvision

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Re: Possible Atlas Maker Bug
« Reply #2 on: May 26, 2012, 11:59:38 AM »
This can happen if the limit on textures happens to be 1024 according to quality settings and/or platform settings (iOS/android with GLES 1.1 emulation).

That might be it, thanks for the prompt reply... :)

Btw, TP didn't worked well.. One atlas is working perfectly fine. I'm using UD/HD/SD templates and tried to scale down UD for other resolutions using TP. But it's putting out different padding values causing the image shift on some items.

That was latest beta, I'll try last release version of TP before going back to ngui's atlas maker...
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