Yes, sorry, it's MPGSK.
Can you answer my second question?
As you can see on the screenshot, your script generates radial terrain on a square plain. Can you point me into the place where I could adjust it or help me with it?
I'm working without GFX support now and I need to build up some kind of arts and graphics out of available assets and proceed to develop prototype, no time for messing with asset sources. MPGSK is a spot on for me, but this weird generation and the inability to increase world size without breaking the noise smoothness is dull.
Here's what I mean about radial generation

Really appreciate any help on that