Author Topic: [Released] Ultimate Input  (Read 7465 times)

hjupter

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[Released] Ultimate Input
« on: August 12, 2013, 04:10:19 PM »
Ultimate Input is a NGUI input and label extender adding those missing features that a regular input have like:

Asset Store Link

Demo

- Copy, cut, paste, select all.
- Mouse Text selection
- Click + Shift selection
- Arrow + Shift selection
- Arrows navigation
- Start and home button.
- Right click menu and more
- Text cursor
- Custom carat
- Carat blink
- Carat color
- Carat tweening
- Compatible with Unity 3.5.7 and Unity 4.x indie or pro
- And more...

All you need to do is to attach UIInputExtended class to your UIInput GameObject or UILabelExtended to your UILabel GameObject and hit play!









« Last Edit: August 15, 2013, 07:53:56 PM by hjupter »

ArenMook

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Re: [Released] Ultimate Input
« Reply #1 on: August 12, 2013, 04:12:22 PM »
Nice, HJ!

hjupter

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Re: [Released] Ultimate Input
« Reply #2 on: August 15, 2013, 07:54:12 PM »

hjupter

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Re: [Released] Ultimate Input
« Reply #3 on: August 15, 2013, 07:54:58 PM »
Updated demo link

pahe

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Re: [Released] Ultimate Input
« Reply #4 on: September 18, 2013, 05:05:00 AM »
I would like to know if this is also compatible with mobile (iOS and Android at least).

VoyagerGames

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Re: [Released] Ultimate Input
« Reply #5 on: November 27, 2013, 11:41:15 AM »
Does this work in Windows builds?

I'm running the latest version from the asset store with NGUI 2.7. It works great in the editor, but appears not to work at all in Windows desktop builds (I'm running Windows 7 and Unity 4.3). Specifically, new lines don't work (the input just loses focus, like a normal input), the UITextCursor can't really highlight text in a consistent way, the carat can't be moved with arrow keys, etc.

Does anyone have any ideas why this might be?
« Last Edit: November 27, 2013, 11:53:59 AM by VoyagerGames »