Author Topic: Where (How) is the Quest.Log example picking up click events.  (Read 3891 times)

TokyoDan

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Hello.

I'm trying to use the list functionality of the "Example 9 - Quest Log" to display list of game rooms on a multiplayer server. I got rid of everything in the scene that wasn't necessary to handle the list and the interactivity of clicking on list items. And it still works...clicking on the title of a list item tweens the description in and out. This is fine but...

I see no colliders anywhere, how is each list item (Label) picking up the clicks that causes the tween?

TokyoDan

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Re: Where (How) is the Quest.Log example picking up click events.
« Reply #1 on: August 27, 2013, 10:39:53 PM »
I sure wish I could get some help here.