Author Topic: Address already in use - occurs once a remote player times out  (Read 4899 times)

hippocoder

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 30
    • View Profile
Once a remote player times out, the server starts getting stuck with Address already in use - and I have to reboot the macbook. Is this a concern?

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Address already in use - occurs once a remote player times out
« Reply #1 on: August 30, 2013, 03:29:40 PM »
I haven't seen that one. What are the steps to repro?

hippocoder

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 30
    • View Profile
Re: Address already in use - occurs once a remote player times out
« Reply #2 on: August 30, 2013, 06:14:25 PM »
remote player on pc
local player on mac
tnet server running on terminal using -mono to run the exe on a mac (could this be it?)

remote player shows timed out on terminal.
local player in unity stops playing, codes a little then presses play.

I think this just may be a result of running it on a mac under less than ideal conditions so I'm not in too much of a panic. It has happened more than once though, for example one play crashed, and this also triggered it. It has also happened if I paused unity to check something... so it's vaguely to do with a timeout.

Will just add to this thread if I get a better example. 1.80.