Author Topic: Atlas gets corrupted when I add a new texture  (Read 4015 times)

Donkey111

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Atlas gets corrupted when I add a new texture
« on: August 30, 2013, 03:46:58 PM »
My atlas gets corrupted when I add a new texture. I tried deleting other textures to make space, reducing the size of current textures (just corrupts the atlas). Nothing works. I formally found a work around when this occurs by just updating every texture in the atlas one at a time, but now that's not working either. What am I doing wrong?

ArenMook

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Re: Atlas gets corrupted when I add a new texture
« Reply #1 on: August 30, 2013, 03:50:37 PM »
The latest version of NGUI won't let you break the atlas like that. What version of NGUI are you using?

Donkey111

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Re: Atlas gets corrupted when I add a new texture
« Reply #2 on: August 30, 2013, 04:02:16 PM »
I'm using version 2.5.1. I guess I need to update!