i had parallel backgrounds created using Unity Plane + Texture, but i want to reimplement them using NGUI Atlas in order to reduce some Draw Calls.
the problem is when i finished reimplementing using Atlas, then i tested the result and found that some backgrounds on the back sometimes show in the front !
here is what i tried (but didnt solve the problem

)
- checked that each background is exactly next to each other
- reimplemented again but separating atlas depends on the layer of parallel (the 1st front use 1 atlas, 2nd front use 1 atlas, ...)
- the parallel algorithm i used works well with normal unity plane + texture
Thanks in advanced for every help,