Just wanted to throw a note as to how absolutely awesome this is, I've fixed the earlier question I had (the question I posed made no sense really), and have used your brilliant examples to craft a fully functioning RPG interface of my own using all the functions provided within nGUI, big +10 from me.
Anyways, a quick question, is it possible to restrict windows from going out of bounds as the game resolution changes? At the moment most of my draggable windows unless played in the panel resolution I set, can be thrown right out of the game.
Cheers.