using UnityEngine;
using System.Collections;
public class graphicsittings : MonoBehaviour {
private GUILogic gui;
public GameObject btn_Options_Menu;
public GameObject btn_Back_Options;
public GameObject btn_Save_Options;
public GameObject toggle_Low;
public GameObject toggle_Medium;
public GameObject toggle_High;
public GameObject Panel_Menu;
public GameObject Panel_Options;
public GameObject Clouds;
public GameObject trees_1Group;
public GameObject trees_2Group;
public GameObject Magic;
void Awake()
{
gui = GetComponent<GUILogic>();
}
void InitNGUI()
{
UIEventListener.Get(btn_Options_Menu).onClick += OpenOptions;
UIEventListener.Get(btn_Back_Options).onClick += CloseOptions;
UIEventListener.Get(btn_Save_Options).onClick += SaveOptions;
UIEventListener.Get(toggle_Low).onClick += LowGraph;
UIEventListener.Get(toggle_Medium).onClick += MediumGraph;
UIEventListener.Get(toggle_High).onClick += HighGraph;
}
void OpenOptions (GameObject btn_Options_Menu) {
gui.StartCoroutine("FadeOut", Panel_Menu);
NGUITools.SetActive(Panel_Options, true);
Debug.Log ("work");
}
void CloseOptions (GameObject go){
gui.StartCoroutine("FadeOut", Panel_Options);
NGUITools.SetActive(Panel_Menu, true);
}
void SaveOptions (GameObject go) {
}
void LowGraph (GameObject go) {
}
void MediumGraph (GameObject go) {
}
void HighGraph (GameObject go) {
}
}