Mine is LT15i, the hierarchy seems like:
Root(UIRoot)
-- Camera(UICamera)
-- -- Anchor(UIAnchor)
-- -- -- ColumnGroup (UIPanel, UIDraggablePanel)
-- -- -- -- IconColumn( Custom Script, it will change sprite Name or active/deactive children of this gameObject )
-- -- -- -- -- circle ( UISprite, Tween Color, this object will be attached or detached dynamically by touch inputs )
-- -- -- -- -- -- icon1 ( UIButton Color, UIButton Scale, UIButton Offset, UIButton Sound, UIButton Message, UIDragPanelContents, Custom Script: it is only handle data )
-- -- -- -- -- -- -- Background ( UISprite )
-- -- -- -- -- -- -- Label ( UILabel, without font presets )
-- -- -- -- -- -- -- lock ( UISprite )
-- -- -- -- -- -- -- pointD ( UISprite )
-- -- -- -- -- -- -- pointL ( UISprite )
-- -- -- -- -- -- -- pointR ( UISprite )
-- -- -- -- IconColumn ( Same as before )
-- -- -- -- IconColumn ( Same as before )
BTW: all UISprite using the same Atlas while a font using another one.