Hi all!
I'm using UIStretch on a sprite that's parented to a panel that is dynamically (down) scaled depending on the resolution of a device.
But I DO want it to stretch or use the full screen resolution, kind of countering the smaller scale of the panel.
There must be a way to do this in UIStretch, by using the Ui Camera, Widget or Panel Container variables.
But I just cannot figure it out (especially since the scaling of the parent panel is so dynamic.
Please help! Thanks,
Diederik