I'd like to implement HP bars on top of characters in the game with NGUI. This UI should be rendered by main camera and be like a 3D object. I've tried to make a construction of UIPanel and label together, and it works fine all in all, but the panels keep rendering huge pink borders (probably treating in-game camera like UI one). It creates a big mess in my scene view, so I'd like to hide it somehow. I can simply get rid of it by commenting OnDrawGizmos code, but I don't want to modify it in such harsh way, especially considering it's quite useful when you make a fully-fledged windows. So the question is, is there some workaround about it? And, what is more important, had I implemented this task in a way it supposed to be?