Hi! This is slightly offtopic but I would like to know is it possible to use TweenRotation in such a manner to rotate object as using transform.RotateAround...so that object is rotated by an axis i specify. I want to take advantage of using tweening styles, control over animation and other stuff from ngui.
to get more specific, i want to rotate a cube around Vector3.up no matter what rotation of the cube is. Tween asks for Quarternion and i don't know how to convert.
Thank you!