Author Topic: Bug: Mouse not working properly with Time.timeScale = 0  (Read 6620 times)

Holdwick

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Bug: Mouse not working properly with Time.timeScale = 0
« on: December 05, 2013, 11:39:30 PM »
It seems like the mouse isn't getting detected properly when timeScale is set to 0. Hovering over buttons doesn't register and clicking on the buttons also doesn't get detected. I am using NGUI 3.0.6 f7 currently.
Kyle "Goin' for it since the early 90s" Holdwick
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@kyleholdwick

wom

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dualite2

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Re: Bug: Mouse not working properly with Time.timeScale = 0
« Reply #2 on: December 06, 2013, 01:13:56 AM »
rooo i just post the same issue...

Hi,
I just update to 3.0.f7 and i previously use : Time.timeScale = 0f; in my script for pausing game.

That seems now with Unity 4.3.0f4 (OS X) that just block all NGUI event.
Then now i can show the GUI but... that all no hover, click ...

Can you please check this ?

Thank you.

ArenMook

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Re: Bug: Mouse not working properly with Time.timeScale = 0
« Reply #3 on: December 06, 2013, 03:45:21 AM »
Did you not see the link Wom posted? The fix is inside.

dualite2

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Re: Bug: Mouse not working properly with Time.timeScale = 0
« Reply #4 on: December 06, 2013, 05:04:10 AM »
Yes i see.

Thank you.