Hello again.
So, I found a weird bug (?) in 3.0.7.
See, our game has a "InGame UI" prefab, in which we setup the GUI for all our playable levels, it's a prefab so we can only change in one place, apply and all levels get updated.
Before, with 3.0.6- anchor system, all worked well, however, with 3.0.7 when we have a widget anchored to a panel, say, to the bottom left, ( like this
http://ctrlv.in/271863 ) and we save the prefab, be it creating a new one or applying the current one, something weird tends to happen, like this
http://ctrlv.in/271864.
It is as if it was anchored to the bottom left, at (0,0,0). Sometimes we get weirder results, like the widget shrinking to 2x2 dimension or going to ( 190000000, 12312344, 0 ).
Any ideas?