Author Topic: Text not crisp when instantiated (realtime) or duplicated (editor)  (Read 3234 times)

DanjelRicci

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 2
  • Speed Addict
    • View Profile
    • SpeedGraphX Dev Diary
Hello there, I'm using the latest version of Ngui, but had just encountered a particular problem relative to text crispiness.
I think I have done everything right to get clear dynamic fonts texts (PixelPerfect mode, ShrinkContent overflow, Keep crisp on Always, etc)... And in fact, here's how I see my MainMenu prefab in the editor:



So crispy!
Then I delete MainMenu, press Play, the game instantiates MainMenu again (that's how my menu "system" works), but this is how I see fonts:



The same happens in the Editor when i try to duplicate any Label. The original label remains cystal clear, but the duplicated one is blurry. If the duplicated one is part of a prefab, as soon as I press "Apply" it turns crispy again.

What's happening here? Am I doing something wrong or could it be a bug? Thanks. :)

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Text not crisp when instantiated (realtime) or duplicated (editor)
« Reply #1 on: January 05, 2014, 05:17:05 PM »
Technically "shrink" overflow is not the best way to get crisp fonts. Non-center pivot, and something other than shrink overflow is how you get the ultimate crisp fonts. That said though, I see no reason why it would get blurry just by duplicating it. If you still get it in 3.0.8 f5, I can use a repro case to look at. Just don't post NGUI's code here.