If you get an error then you likely moved the shaders from their default location inside the Resources folder. NGUI can't load shaders that aren't in the Resources folder.
Hey, AM. I haven't been able to tackle this issue until today, but I looked at the location of those shaders and they're in the correct folder. I even deleted the NGUI directory and imported it again and got the same problem. I used all of the shaders in the folder and only the transparent ones work, even though all of them are in the folder. The error isn't fixed. Here it is again.
Unlit/Texture doesn't have a clipped shader version for SoftClip
UnityEngine.Debug:LogError(Object)
UIDrawCall:CreateMaterial() (at Assets/NGUI/Scripts/Internal/UIDrawCall.cs:310)
UIDrawCall:RebuildMaterial() (at Assets/NGUI/Scripts/Internal/UIDrawCall.cs:325)
UIDrawCall:UpdateMaterials() (at Assets/NGUI/Scripts/Internal/UIDrawCall.cs:347)
UIDrawCall:Set(BetterList`1, BetterList`1, BetterList`1, BetterList`1, BetterList`1) (at Assets/NGUI/Scripts/Internal/UIDrawCall.cs:482)
UIPanel:SubmitDrawCall(UIDrawCall) (at Assets/NGUI/Scripts/UI/UIPanel.cs:1056)
UIPanel:FillAllDrawCalls() (at Assets/NGUI/Scripts/UI/UIPanel.cs:1013)
UIPanel:UpdateSelf() (at Assets/NGUI/Scripts/UI/UIPanel.cs:953)
UIPanel:LateUpdate() (at Assets/NGUI/Scripts/UI/UIPanel.cs:907)
I just want to get a shader that works which isn't transparent.