Hello everyone,
this is my first post here. Hope that this is my first and last newbie (and probably stupid) question. I am new in unity. Sorry for that long story but I am trying to describe everything that I know about my idea that you could help me in best way.
I am trying to do menu in unity something like example 3 that NGUI provides. First I wanted to make it with just pure unity, without ngui. Only what I managed to do is LoadLevel(1); when button is clicked. This is not that good because I want to have some animation in that menu menu will have 3 small windows to pickup something, like in Heartsone while picking cards in area (something like this).
Animation will be quite simple. I click on some panel one goes to x,y and two others fly out of the screen. With that left panel/window appear other window with some text on in and with some images on it.
I managed that doing in ngui but what I've done it's that I put everything in one panel and during start script I hide some things (like this second panel/window) and storage references in class named ReferenceHolder, what was really strange for me and not natural. when I was pressing button i done something like read that reference from that ReferenceHolder and set it active. It it working maybe not exactly that I want but it is working. Then I opened Example 3 from NGUI and it was really simple and nice. Somehow you manage hide everything and animated that with clicking options. I know that you using UIPlay Animation somehow with this. I understand reference, but somehow I fill that I don't get whole concept how to build that.
I also want more animation in this menu like opening menu (like a book or something like this), but idk how I can accomplish this
I was trying to do example 3 in pure unity but somehow i can not manage this.
1. It's possible to do example 3 in pure unity? If yes then how can you somehow put some links/instruction for that?
2. How to make a simple menu like this example3 (like only button with screen) with that hiding showing stuff? I need to disable everything like in example3 or can I just disable main parent or can I just not disable anything (i tried that options and for those 3 it's working well so idk why it's hidden in that way)
3. How the animation is done (window-back for example) because I can not open this in unity.
4. Any tips for me

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If you managed to read that and you are here then thank you for patient

Greetings