Author Topic: I2 Localization now supports NGUI!!!  (Read 45215 times)

fpuig

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Re: I2 Localization for NGUI
« Reply #30 on: January 09, 2015, 12:41:32 PM »
Yes, you are able to split the localization as you please.

In I2 Localization, the terms and translations are stored in Language Sources (which can import csv files or spreadsheets directly from google)

By default, there is a language source in the resources folder that is named I2Languages and that is accessible everywhere. Thats the GLOBAL localization source. Most of the time, all the terms goes there.



But you can also create Language Sources as objects in your scene or download them as a bundle. That allows you to have terms available only for some scenes or add more languages once the game is released.

All example scenes use the LanguageSource inside the scene. That way, the localization of each example is local to that example.


The other possibility, is to store all the terms in a Google Spreadsheet and link the spreadsheet to one of the languageSources. When the game is ran, it will automatically download any change. That will allow you to add or fix translations even after the game is released.


csv and language sources don't need to include all languages. That way, you can have a csv with english, another with french, etc.

Hope that helps,
  Frank

fpuig

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Re: I2 Localization for NGUI
« Reply #31 on: January 26, 2015, 02:58:00 PM »
Hi,
Just wanted to let you know that the I2 Localization 2.4.0 was sent to the AssetStore.

Lot of fixes and improvements!
From multiple Global Sources to In-Game Dynamic Translations.

With this new update, you can now use Google Translation within the game to translate any dynamic text.
That could be used to show chat messages in the device language and translating downloaded content!


ArenMook

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Re: I2 Localization for NGUI
« Reply #32 on: January 27, 2015, 04:22:47 AM »
That's pretty cool.

fpuig

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Re: I2 Localization for NGUI
« Reply #33 on: March 11, 2015, 05:05:10 PM »
Thanks!!!

My ex company had a big lay off this last friday so I'm now developing full time for the AssetStore!
Which means faster updates!!! And I will be able to finally release the new features I have been planning, specially Crowd Localization!

Quote
I'm really excited about that feature: It will allow you accessing real translations for free!

Most games use the same texts (Play, Pause, Buy Coins, etc) So the plugin have a huge repository of terms translated by real translators and cross verified.
When the plugin finds a text in your game that is similar to one of the terms in the repository, it allows you to use that translation. That way, most of the time, 90% of your game will be automatically translated by real translators and all for free (well, once you purchase the plugin as that will help me continue expanding it and supporting it :) )
Currently, I have a repository of 5000+ terms and phrases all translated to 15 languages.

Also, when developers translate their own terms, they have the option to share those translations. The plugin will add those to the repository and that way, it will grow and everyone will benefit!

If anyone likes the idea and has suggestions on how it could be useful for your project, please let me know. I'm finishing designing the new workflow and want to make it as useful and less intrusive as possible!

BTW, Version 2.4.3 f1 of the plugin is now available in the AssetStore. It includes Unity 5 support and better sprite management.

Thanks,
  Frank
« Last Edit: March 14, 2015, 01:25:53 PM by fpuig »

fpuig

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Re: I2 Localization for NGUI
« Reply #34 on: March 25, 2015, 12:49:23 PM »
Hey Guys!

Version 2.4.4 is now available in the AssetStore, as always, this version includes a lot of fixes and is specially focused on increasing the performance when browsing large amounts of terms and translations.



Also, several tweaks to the auto translations and it has now a plugin manager window that will keep you up to date with the latest version of the plugin!

Hope you find it useful!
  Frank

fpuig

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Re: I2 Localization now on SALE 50% OFF
« Reply #35 on: March 30, 2015, 04:24:28 AM »
Hey Guys!

I'm happy to announce that the I2 Localization plugin was chosen for the Unity 24 hours sale!
And is currently at 50% OFF (March 30).

If you want to localize your projects and use advanced features like Automatic Google Synchronization and Real Time Translations then NOW is the best moment to purchase the I2 Localization!



The I2 Localization can be purchased from the AssetStore.
More Information and tutorials can be found at the Inter Illusion website.

Thanks,
  Frank

fpuig

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Re: I2 Localization now supports NGUI!!!
« Reply #36 on: July 06, 2015, 01:41:05 AM »
Hi Guys!
Version 2.5.0 of the I2 Localization plugin is now available in the AssetStore.

It includes lot of fix and improvements!
Now the translations can be specialized for different devices and there has been lot of Performance Improvements,
which makes up to 4 times faster editing large localization databases.



Also, over the last few versions there have been general improvements to the Editor to make it really intuitive and increase the detection of localization errors.

For a list of all the changes and improvements, check the release notes at the I2 Forum!

The I2 Localization can be purchased from the AssetStore.

Thanks,
  Frank

fpuig

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Re: I2 Localization now supports NGUI!!!
« Reply #37 on: October 14, 2015, 05:20:31 PM »
Hi,
I'm happy to announce that version 2.6.0f2 of the I2 Localization plugin it'ss now available in the AssetStore.

There have been lots of improvements to the Google Live Synchronization to make it even faster and more reliable.
This is one of the major features of the plugin:

   You no longer have to wait another week or two for apple to approve an update in order to fix a typo or modify a text in your game.
   Just link the game with google and any change you do to your spreadsheets, will synchronize automatically into all games!




And here is a video of how it works. Be aware that this process has been made even faster since the time the video was edited, but even that it's hard to beat!!

https://youtu.be/PKzjD_l2sRM

Thanks,
   Frank

ArenMook

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Re: I2 Localization now supports NGUI!!!
« Reply #38 on: October 18, 2015, 06:34:44 PM »
Keeps getting better and better!

fpuig

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Re: I2 Localization now supports NGUI!!!
« Reply #39 on: October 19, 2015, 01:07:28 AM »
Thanks Michael!

Indeed, the plugin is growing a lot, and quite some new features are about to be released. From Crowd Localization down to proper parametrizations. Exciting times ahead!

Thanks again!
   Frank

fpuig

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Re: I2 Localization now supports NGUI!!!
« Reply #40 on: December 01, 2015, 03:11:51 PM »
Hey guys!
I'm happy to announce that I2 Localization v2.6.2a2 its now available in the AssetStore.

It now has a better NGUI integration (by using better component caching to access faster and some fixes to alignment for RTL languages).
It also supports the latest Unity 5.3!!



Thanks,
   Frank

fpuig

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Re: I2 Localization now supports NGUI!!!
« Reply #41 on: April 27, 2016, 12:13:45 PM »
Hey Guys!

I2 Localization version 2.6.5 f4 was released this week and it has a new Tool that will help you reduce the memory used in your games!

The plugin allowed you to use one font per language to avoid packing ALL characters for ALL languages into a single font texture. But now it goes even farther with the Charset Tool.

This tool allows you to see exactly which character are used in each (or several) Languages. So, instead of creating a font for English with the complete lowercase and uppercase alphabet + 20 symbols, you could find that your translations only use half of those characters and built the font to only include those!

This is particularly useful for languages like Chinese which have around 50000 characters while most persons only use around 2000-8000 of them, and most games only use an average of 200!

Hope you find this useful and if you have any suggestion or question, don't hesitate in letting me know!
Thanks,
   Frank

malbers87

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Re: I2 Localization now supports NGUI!!!
« Reply #42 on: June 13, 2016, 09:32:48 AM »
Hi,

If you thought on boosting your localization this is the best moment ever!
Enjoy the deal!
« Last Edit: June 20, 2016, 10:58:55 AM by malbers87 »

recon03

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Re: I2 Localization now supports NGUI!!!
« Reply #43 on: June 13, 2016, 03:23:18 PM »
It is actually 36% off not  50%.  Still a great tool!!! either way.

Mazyod

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Re: I2 Localization now supports NGUI!!!
« Reply #44 on: June 27, 2016, 09:41:54 PM »
Definitely buying this for the RTL Arabic support ... Great work!