I've just done an iOS build and suddenly the majority of textures have been messed around with. To explain:, it's like the atlas has been modified and all the references to the textures/sprites have not been updated, so the whole project looks a mess. I suspect that this may have been caused by using too large textures (2048 x 2048?) ,causing Unity to shrink or modify the textures/atlases in the scene
Firstly, Is this an NGUI or Unity thing (or a combination of both)?
Secondly is there a way to prevent it happening again? - Use smaller textures!
Thirdly, I've got a back up of the project but is there a quick and simple "undo" if this were to happen again?
Thanks