I have a weird problem with the UI2DSprite class and unity sprites. When I am on my Mac a sprite that is 512X512 is cut down to have just a bit of padding when I add it to a UI2DSprite and it goes to 214X512. Yet when I am on PC the same sprite in the same scene is 512X512. This is frustrating because when i switch machines my sprites get stretched and look wrong.
Is this a function of NGUI or some setting i missed in Unity's import settings?